Sunday 11 October 2009

First post

Okay, this is going to be the update space for the Secrets of Susarra game.

The basic idea for the game is
to run a fantasy adventure game with a large group of players, multiple GMs and a persistent world. PCs will belong to a general pool, notionally all being members of a ‘Mercenaries’ Guild’ in the city, in which the campaign is set. Each week the GMs will turn up with missions: adventures planned to last for 3-4 hours game time, pitched as missions assigned through the guild. That should mean that a lot of delays can be eliminated, and the adventure started as quickly as possible. Each adventure should be concluded on the afternoon, except in special cases. The missions might involve something fairly straight-forward like guarding a caravan or become a little more challenging - investigating a murder, stealing a sacred ruby from a temple or engaging in diplomacy.

This means that during the week between sessions we can update the city to take account of events, circulate the ‘news’ and plan for the next week. It also means that over the course of a term, all of the players should play in the same group at least once, and that every regular player should experience playing under each GM.

Additionally players will be allowed downtime actions to carry out plans outside the relatively restrictive mission framework, allowing them to set and achieve personal goals such as learning magic, investigating unresolved plot-threads and pursuing recurring enemies.

This framework means that they can choose how much to involve themselves in the downtime elements, and play each week won’t be dependent on the presence of individual players or GMs. The system will be designed to give some benefit to players who attend regularly, by rewarding them with rank and additional aspects, but by giving all characters additional skill points at the same rate, whether or not they attend sessions.

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