Some things people might want to try:
Joining one of the magical societies that has a public face and accepts members with some requirements or conditions:
Flame Society (all you need to do to join the Flame Society is swear loyalty to the leader)
Far-Talking Guild (there's a test to take)
Aquifer's Guild (you need shedloads of cash and to be a woman)
Catholicon Guild (healers - you need to pass an exam)
Children of the Transcendent Mother (you need to survive an orgiastic ritual - they teach beserker body magic)
Alchemists
Wardens (Warding and Protective Magic & Blessing)
Investigate the magical societies that are a bit more secretive -
Sandwalkers
Weathermongers' Guild
Animal shifting
Demon-summoning cults
Assassins guild
Dream Merchants - part of a religion - buy and sell elements of dreams
Curse-makers - lepers
Barbers - everyone knows that the barbers of Susarra have some strange magic, but they keep things pretty close to their chestDemon-summoning cults
Assassins guild
Dream Merchants - part of a religion - buy and sell elements of dreams
Curse-makers - lepers
Mysterious rat worshipping Cult
Try to earn some money
Try to make some contacts
Again, give us an idea how you're going about this
Investigate a loose end from an adventure
And really, anything else you can think of.
Gah so many cool magicial groups, that I want to join ^_^.
ReplyDeleteDream Merchants sound cool as do the Barbers ooo and the mysterious rat worshipping cult and the demon summoning cults ^_^.
I do my best.
ReplyDeleteWe have almost all the easy-to-join groups worked out; the more obscure groups are a slightly lower priority, but we'll have them done soon enough.